![]() ![]() “It's in great shape! Like a rare steak, for those who want to savor the raw implementation of what the developers consider the most important parts of the game: many enemies and abilities, deck building, and - most importantly - the Slime! Play it now, beat the game, and then beat it again when 1.0 comes out to get twice the fun!” What is the current state of the Early Access version? We also still need to add achievements, put some final artistic polish on the UI, and bring in some really cool bosses, so there's still a lot of work ahead of us!” To achieve this, we'll make big changes to the Slime's abilities themselves and to the upgrades between sessions. ![]() We want the process of figuring out ways to "break the game" to beat the next level to always feel fun. ![]() The most important goal that our Slime is oozing towards is this: we want players to feel encouraged to constantly try out different combinations and synergies. It would be great if we have zero bugs at launch, but we'll see how it goes! We wouldn't say there's a lack of content in the game right now, but it does need a lot more. “Now this is the big question! It goes without saying that we'll add more content: new abilities, new levels, new enemies. How is the full version planned to differ from the Early Access version? But d'Spot tends to scoff at his puny slaves and their plans! So we'll see what happens.” ![]() “We're planning to release version 1.0 approximately six months after the Early Access launch. We enjoyed the Early Access iteration process with Despot's Game, and so we see no reason not to do it again!”Īpproximately how long will this game be in Early Access? “Because it's the cool thing to do! Everyone's launching in Early Access first! But in all seriousness, it's because we plan to do a lot more work on the game, but also can't wait to show it to players and start getting feedback from them. ![]()
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